Back in time a bit more: I'd run with the thing here and there earlier in year 2, when the method for using the gun was to hold down the fire button, auto-fire one or two shots to the body while ADSing to snag improved hit detection, then release the ADS button to complete the engagement with auto-hip fire while enjoying the remnants of that initial, improved ADS hit detection. It worked very well that way:
Forward in time a smidgen: That wasn't working any longer, though, towards the end of year 2. Hip fire was all but removed from the game. Trying it became this (credit to Sassi).
Instead, one needed to remain ADS once engaged, and tap out shot-by-shot as quickly as the stability will allow. Example:
Exception to that rule would be in extremely close quarters, when auto-firing center body mass (while ADS) would also be acceptable. Heck, the instability may even kick you up into a finishing crit shot.
What I found running this loadout, however, was that I'd achieve some level of success in my usual mid-tier lobbies, then get matched with someone who actually knows what they're doing and wind up schooled, repeatedly, in the ways of The Last Word.
Present day: The schooling has continued now that everyone seems to be coming down from that initial Rise of Fast Pulse-ador high. Indeed, a bunch of folks in my lobbies, myself included, seem to have independently but simultaneously arrived at the thought: 'nuff of this. I'm going Last Word / sniper. The wisdom of crowds, indeed. Even tippy-top players seem headed in this direction (excuse the gay panic tinge to the gentleman's tweet (or don't)):
From my renewed schooling, I share some thoughts on effectively using TLW / sniper combo versus the currently strong loadouts. Or, at least, what I'm working on in hopes of becoming effective again.
● Engage at optimal range. Meaning, the closer side of mid. Don't give in to the temptation to treat grenades as a range extender (i.e., "If I weaken with a nade, it won't matter that I'm out of Last Word range. Surely one or two of my eight shots will connect, despite the sub-optimal range!" Wrong.)
● Break engagements. Miss that first sniper shot (or hit body and you are out of primary range)? Disengage. Enemy makes it to cover and you don't have a full clip and/or health bar? Disengage.
● Related note: Regarding cover (and this is not TLW-specific), be smart about how you choose to lay in wait for enemies. If you are set up to exploit a high traffic lane, you should be in or next to cover, and your intended kill zone (where you want the enemy to be when you commence firing) should not be near cover.
● Use The Last Word like a hand cannon. I am astounded now and then by the time-to-kill of The Last Word in the hands of someone using it like a hand cannon. What I mean is this: 1. Keep your reticle trained at head level. 2. Snap to your opponent's crit spot and fire three well-paced shots. 3. $$$Profit$$$. I am working on this - going into patrol and shooting walls, trying to group a clip of shots as tightly as I can while pushing the fire rate up as high as I can. I can't do it properly yet. But going up against someone who can? Insta-killed. Believe it.
● Avail yourself of Bungo's magnanimity. After a year of upper-mid impact sniper rifles everywhere and the only high impact one being stuck behind a PvE chore, year 3 is awash with high impact legendaries. Use one. Especially if you are like me and the body shots are real. Vendor Event Horizon. Seriously.
● Be extra careful with corner bait cat/mouse stuff. Those eight shots in the mag go by rather quickly. Take a second or even third look at your radar before engaging in a game of corner bait with your opponent. Check for extra pings that indicate two or more enemies are around the bend. Disengage or wait for backup.
● Always Icarus. HCs are pretty good in-air. So be in air, especially if your 1v1 enemy is going that route and you feel like remaining on the ground leaves you at a disadvantage.
● Count out your shots. Out loud, to start with. You really need a feel for the mag size, or else you'll find yourself lashing out with a panic melee when you should be finishing with the primary. And bear in mind that aside from Warlock, the melee ranges are always a little shorter than you think in the heat of the moment. Especially bladedancer, with which I still find myself counting on year one blink strike range, sometimes. (Hint: the range now is bigly shorter than year one range.) Needless to say, an out-of-range melee is even worse than doing an emote in the middle of a fight, since it's a full second of helplessness you cannot interrupt.
● It's okay to feel bad. Existence is a horrific exercise in self-delusion, in which every moment of growth or joy is an illusion. But so, too, is despair an illusion. You will try TLW/sniper, and you will fail. You will despair. That's okay. It does not matter. You will improve. That, also, does not matter. But you'll have fun doing it. (Or not.) 😊



















